ABOUT ME.

I’m a passionate 3D artist with 5+ years of experience creating game-ready and production-ready assets. An intermediate game designer currently studying at Bow Valley College, specializing in environment art and props.

My primary focus is environment art and props, working across tools like Blender, Photoshop, Substance Painter, and Git, as well as in-engine implementation. I’m the Founder of Coughlin Design Studios-a Canadian-based remote business managing my 3D contract work over the years.

Coughlin Design Studios is a small, independent business dedicated to managing my 3D contract work. Over nearly six years in the industry, I’ve provided a variety of services including photorealistic product showcases, interactive 3D web applications, and game-ready props and environments. I’ve had the opportunity to collaborate on projects ranging from small-scale to large, working with companies of all sizes. Each project has allowed me to expand my skills and deliver high-quality, innovative solutions tailored to client needs.

COUGHLIN DESIGN STUDIOS

Running the studio independently means handling the entire lifecycle of a contract: from initial client alignment and asset scoping to final integration. This freelance experience has given me a deep understanding of technical pipelines, efficient time budgeting across multiple projects, and translating direct client feedback into clean, high-performance assets. Lately, my focus has shifted heavily toward Technical Art-solving complex shader problems, building custom tools, and optimizing environments to run flawlessly under strict engine constraints.

Team Production Session
Shea Coughlin

CORE DISCIPLINES

  • Environment Art & Props
  • Modular Kit Architecture
  • Terrain & Level Creation
  • PBR Texturing & Materials
  • Day/Night Lighting Systems
  • Game Design (Intermediate)

TOOLS & SOFTWARE

  • Blender (Primary Modeling)
  • Substance Painter & Suite
  • Adobe Photoshop
  • Unity & Unreal Engine
  • Git & Version Control
  • World Creator