THE ORIGIN.
I craft bespoke, low-poly game props designed to streamline modern development workflows, saving you time. Professional 3D execution with a focus on high-performance integration.
I’m a 3D Artist obsessed with the technical "how" behind the visual "wow." In a world where high-fidelity graphics often come at the cost of performance, I bridge the gap. My mission is to deliver assets that look elite while running flawlessly in-engine.
As an Art Lead on projects like Suite Revenge and the Last Lap Prototype, I’ve learned that direction is as much about technical constraints as it is about aesthetic vision. I specialize in modular kits, trim sheets, and custom shaders—building systems that empower teams to scale without sacrifice.
From professional sales tools for Birchwood Auto to high-stakes game prototypes, my work is defined by a "zero-waste" philosophy. If a vertex isn't contributing to the story or the silhouette, it doesn't belong.
MY PHILOSOPHY
Visuals are only half the battle. The rest is won in the technical specs. I focus on the hard reality of asset production: clean UV layouts, precise bakes, and memory-efficient topology. I build props that look elite without becoming a liability to the engine. If an asset doesn't streamline the workflow or save production time, it's not finished.
TECHNICAL STACK
- Environment & Level Design
- Modular Kit Architecture
- PBR Texturing & Baking
- Shader & VFX Engineering
- Extreme Optimization
THE TOOLKIT
- Unity & Unreal Engine 5
- Blender, Maya & ZBrush
- Substance Suite
- Adobe Creative Cloud
- C# (Unity Logic)