R2D2 Case Study Prison Render FPIU Render AT4 Render Isometric Room
Professional Status: Available

SHEA
COUGHLIN.

//3D Environment Art for Games

150+

Assets Delivered

6+

Years Experience

400+

Project Collaborations

What I Do

Build game assets under tight deadlines. Model, texture, optimize, and deliver.

Hard Surface Modeling

Clean topology and predictable geometry. Bevels that hold crisp normals. Built in Blender with attention to wireframe and silhouette.

Texturing & Materials

Substance Painter workflows. PBR atlasing for performance. Baking ambient occlusion, normal maps, and roughness on tight schedules.

Real-Time Rendering

LOD systems. Shader optimization for Unity and Unreal. Lighting setups that hold up in engine, not just renders.

Environment Building

Modular kits, trim sheets, and asset reuse. Consistent metrics across a scene. Building interiors and outdoor spaces that feel cohesive.

PROJECT INQUIRY

Available for 3D art commissions and technical consulting for environment pipelines.

Contact Me Technical CV