150+
Assets Delivered
6+
Years Experience
400+
Project Collaborations
Featured Work
Professional examples of high-fidelity 3D execution and technical art.
What I Do
Build game assets under tight deadlines. Model, texture, optimize, and deliver.
Hard Surface Modeling
Clean topology and predictable geometry. Bevels that hold crisp normals. Built in Blender with attention to wireframe and silhouette.
Texturing & Materials
Substance Painter workflows. PBR atlasing for performance. Baking ambient occlusion, normal maps, and roughness on tight schedules.
Real-Time Rendering
LOD systems. Shader optimization for Unity and Unreal. Lighting setups that hold up in engine, not just renders.
Environment Building
Modular kits, trim sheets, and asset reuse. Consistent metrics across a scene. Building interiors and outdoor spaces that feel cohesive.
PROJECT INQUIRY
Available for 3D art commissions and technical consulting for environment pipelines.